Large City: Räz Räbve Ohorcht

Räz Räbve Ohorcht

Räz Räbve Ohorcht
Example Undermountain architecture.
StateUndermountain
ProvenceYazcarfeh Kingdom
Sub ProvenceCkonx̄rävebehrt Hold
RegionHeku̽bû S̺ûvæ Fields
Founded1531
Community LeaderLord Jendeth
Area89 km2 (35 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation1830 m (6003 ft)
Average Yearly Precipitation271 cm/y (106 in/y)
Population21126
Population Density237 people per km2 (603 people per mi2)
Town AuraMysticism
Naming
Native nameRäz Räbve Ohorcht
Pronunciation/rəbˈve/ /oˈhorkt/
Direct Translation[therefore; thus] [cartoon]
Translation[Not Yet Translated]

Räz Räbve Ohorcht (/rəbˈve/ /oˈhorkt/ [therefore; thus] [cartoon]) is a temperate Large City located in Ckonx̄rävebehrt Hold, Yazcarfeh Kingdom, within the Undermountain.

The name Räz Räbve Ohorcht is derived from the Sylvin language, as Räz Räbve Ohorcht was founded by Jendeth, who was culturaly Undermountain.

Climate

Räz Räbve Ohorcht has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a cool 20°C (68°F) and its average temperature during the winter being a cold 9°C (48°F). Räz Räbve Ohorcht receives an average of 271 cm/y (106 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Räz Räbve Ohorcht covers an area of nearly 89 km2 (35 mi2), and an average elevation of 1830 m (6003 ft) above sea level.

Overview

Räz Räbve Ohorcht was founded durring the early 16th century in winter of the year 1531, by Jendeth. The establishment of Räz Räbve Ohorcht was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Jendeth struck deals with nearby nations and communities to establish Räz Räbve Ohorcht as a prison colony.

Räz Räbve Ohorcht was built using the conventions of Undermountain durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Räz Räbve Ohorcht is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Räz Räbve Ohorcht is buildings are arranged arround a single spacious flagstone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Räz Räbve Ohorcht's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Räz Räbve Ohorcht's unusual though effective defenses are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Right off the bat Räz Räbve Ohorcht hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. Precisely how it has gained its wealth is a mystery. Räz Räbve Ohorcht is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Räz Räbve Ohorcht possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Räz Räbve Ohorcht has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Räbve Ohorcht has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Räbve Ohorcht. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Räbve Ohorcht's parks.

Räz Räbve Ohorcht has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Räbve Ohorcht.

Räz Räbve Ohorcht has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Räbve Ohorcht has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Räbve Ohorcht has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Räbve Ohorcht has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Räbve Ohorcht has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Räbve Ohorcht has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Räbve Ohorcht has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Räbve Ohorcht's public wards, blessings, and other arcane systems.

Räz Räbve Ohorcht has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Räz Räbve Ohorcht possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Räbve Ohorcht's grid is powered by a god's will and kindness.

Räz Räbve Ohorcht possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Räz Räbve Ohorcht has a first rate hospital which caters to anyone in need of long term medical care.

Räz Räbve Ohorcht has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Räz Räbve Ohorcht has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Räbve Ohorcht's natural decorations nor waterways.

Räz Räbve Ohorcht has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Räbve Ohorcht has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Räbve Ohorcht has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Räz Räbve Ohorcht's mayor's house was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Räz Räbve Ohorcht vermin leave small tokens in payment for food taken.

The Amoeba Swarm near Räz Räbve Ohorcht are known to be almost tame, such that they can be put to domestic use.

Räz Räbve Ohorcht's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Transmutation energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 39
  • Farmers: 68
  • Farm Laborer: 105
  • Hunters: 70
  • Milk Maids: 52
  • Ranchers: 26
  • Ranch Hands: 59
  • Shepherds: 52
    • Farmland: 85771 m2
    • Cattle and Similar Creatures: 5281
    • Poultry: 63378
    • Swine: 4225
    • Sheep: 211
    • Goats: 42
    • Horses, Mounts, and Beasts of Burden: 2112

Craftsmen

  • Arms and Toolmakers: 44
  • Blacksmiths: 46
  • Bookbinders: 26
  • Buckle-makers: 28
  • Cabinetmakers: 54
  • Candlemakers: 68
  • Carpenters: 71
  • Clothmakers: 55
  • Coach and Harness Makers: 22
  • Coopers: 62
  • Copper, Brass, Tin, Zinc, and Lead Workers: 29
  • Copyists: 20
  • Cutlers: 17
  • Fabricworkers: 55
  • Farrier: 114
  • Furriers: 13
  • Glassworkers: 66
  • Gunsmiths: 49
  • Harness-Makers: 20
  • Hatters: 41
  • Hosiery Workers: 15
  • Jewelers: 24
  • Leatherwrights: 52
  • Locksmiths: 21
  • Matchstick makers: 33
  • Musical Instrument Makers: 31
  • Painters, Structures and Fixtures: 26
  • Paper Workers: 30
  • Plasterers: 29
  • Pursemakers: 34
  • Roofers: 22
  • Ropemakers: 21
  • Rugmakers: 20
  • Saddlers: 35
  • Scabbardmakers: 49
  • Scalemakers: 21
  • Scientific, Surgical, and Optical Instrument Makers: 14
  • Sculptors, Structures and Fixtures: 20
  • Shoemakers: 19
  • Soap and Tallow Workers: 74
  • Tailors: 120
  • Tanners: 27
  • Upholsterers: 31
  • Watchmakers: 29
  • Weavers: 60
  • Whitesmiths: 17

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 15
  • Beer-Sellers: 27
  • Booksellers: 34
  • Butchers: 46
  • Chandlers: 55
  • Chicken Butchers: 54
  • Entrepreneurs: 21
  • Fine Clothiers: 50
  • Fishmongers: 55
  • Florists: 12
  • Potion Sellers: 37
  • Resellers: 84
  • Spice Merchants: 29
  • Wine-sellers: 45
  • Wheelwright: 32
  • Woodsellers: 20

Service workers

  • Bakers: 117
  • Barbers: 114
  • Coachmen: 31
  • Cooks: 88
  • Doctors: 45
  • Gamekeepers: 34
  • Grooms: 18
  • Hairdressers: 72
  • Healers: 57
  • Housekeepers: 62
  • Housemaids: 117
  • House Stewards: 62
  • Inns: 20
  • Laundry maids: 37
  • Maidservants: 78
  • Nursery Maids: 41
  • Pastrycooks: 70
  • Restaurateur: 100
  • Tavern Keepers: 96

Specialized Laborer

  • Ashworkers: 29
  • Bleachers: 19
  • Chemical Workers: 12
  • Coal Heavers: 43
  • In-Town Couriers: 45
  • Long Haul Couriers: 44
  • Dockyard Workers: 42
  • Gas Workers: 10
  • Hay Merchants: 17
  • Leech Collectors: 59
  • Millers: 44
  • Miners: 51
  • Oilmen and Polishers: 34
  • Postmen: 43
  • Pure Finder: 27
  • Skinners: 64
  • Sugar Refiners: 12
  • Tosher: 33
  • Warehousemen: 72
  • Watercarriers: 46
  • Watermen, Bargemen, etc.: 60

Skilled Laborers

  • Accountants: 26
  • Alchemist: 32
  • Clerk: 44
  • Dentists: 20
  • Educators: 52
  • Engineers: 31
  • Gardeners: 21
  • Mages: 15
  • Plumbers: 22
  • Pharmacist: 25
  • Professors: 9
  • Scientists: 15
  • Wizards: 9

Civil Servants

  • Adventurers: 20
  • Bankers: 29
  • Civil Clerks: 46
  • Civic Iudex: 22
  • Consultants: 13
  • Exorcist: 46
  • Fixers: 25
  • Kami Clerk: 41
  • Landlords: 38
  • Lawyers: 25
  • Legend Keepers: 35
  • Militia Officers: 140
  • Monks, Monastic: 70
  • Monks, Civic: 66
  • Historian, Oral: 44
  • Historian, Textual: 24
  • Policemen, Sheriffs, etc.: 50
  • Priests: 91
  • Rangers: 28
  • Rat Catchers: 30
  • Scholars: 32
  • Spiritualist: 39
  • Slayers: 11
  • Storytellers: 86
  • Military Officers: 62

Cottage Industries

  • Brewers: 62
  • Comfort Services: 78
  • Enchanters: 24
  • Herbalists: 24
  • Jaminators: 72
  • Needleworkers: 72
  • Potters: 35
  • Preserve Makers: 58
  • Quilters: 30
  • Seamsters: 140
  • Spinners: 58
  • Tinker: 24
  • Weaver: 55

Artists

  • Actors: 21
  • Architects: 8
  • Bards: 34
  • Costumers: 12
  • Dancers: 24
  • Drafters: 13
  • Engravers: 16
  • Fine Furniture Carpenters: 10
  • Glaziers: 22
  • Inlayers: 20
  • Musicians: 55
  • Painters, Art: 10
  • Playwrights: 22
  • Sculptors, Art: 18
  • Wood Carvers: 78
  • Writers: 78

Produce Industries

  • Butter Churners: 75
  • Canners: 60
  • Cheesmakers: 70
  • Ice Merchants: 9
  • Millers: 44
  • Picklers: 34
  • Smokers: 26
  • Stockmakers: 23
  • Tobacconists: 33
  • Tallowmakers: 46

7928 of Räz Räbve Ohorcht's population work within a Foundational Occupation.

12776 of Räz Räbve Ohorcht's population do not work in a formal occupation, but do contribute to the local economy. 422 (2%) are noncontributers.

Points of Interest

Räz Räbve Ohorcht is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

Räz Räbve Ohorcht is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of killed a tyrannical who had controlled Räz Räbve Ohorcht for years. Räz Räbve Ohorcht created a local delicacy in 's honor which is served at festivals.

History